AI-ASSISTED CHESS ANALYSIS
Predicting Human Chess Moves with Skill-Group Specific Language Models
This paper introduces a novel AI framework that utilizes skill-group specific n-gram language models to predict human chess moves, emphasizing player behavior over optimal play. By leveraging Lichess data and dynamic model selection, the framework achieves enhanced accuracy and is suitable for real-time analysis, offering a new perspective on strategic decision-making in chess.
Executive Impact & Key Findings
Our framework delivers significant advancements in understanding and predicting human chess play, with direct implications for personalized training, behavioral analysis, and real-time strategic insights.
Deep Analysis & Enterprise Applications
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Leveraging Lichess Data for Behavioral Insights
Our research utilized an extensive dataset from Lichess.org, comprising standard-rated games. This data, initially in PGN format, underwent rigorous preprocessing to standardize move sequences by removing non-essential metadata, annotations, and computer evaluations. This critical step ensured data consistency and computational efficiency for training our n-gram language models. Players were segmented into seven distinct skill groups based on their Lichess ratings, from novice (L1: <=1000) to expert (L7: >=2250), forming the foundation for skill-group specific model training and evaluation.
The Skill-Adaptive Move Prediction Architecture
The core of our framework involves seven distinct n-gram language models, each trained on a specific player skill group's data. KenLM was chosen for its computational efficiency and low memory footprint, making it ideal for real-time applications. A novel Model Selector module classifies the skill level of an ongoing game by identifying which language model yields the lowest total surprisal for a sequence of moves. The selected model then serves as the Move Predictor, generating player moves based on preceding sequences, ensuring predictions align with the player's demonstrated proficiency rather than a generic optimal strategy.
Performance & Behavioral Insights
Evaluation revealed that our skill-specific models performed best on games from their corresponding rating levels, as indicated by lower perplexity scores. The Model Selector achieved an early-game accuracy of 31.7% in classifying player skill levels, demonstrating its ability to dynamically adapt. Crucially, the Top-3 Move Prediction framework showed a substantial accuracy improvement of up to 39.1% over traditional benchmarks. This highlights its effectiveness in capturing the inherent variability in human decisions, especially in the nuanced middle game where conventional models struggle.
Current Model Constraints
A primary limitation of our current n-gram inference models is their inability to account for more than 4 tokens of history. This short contextual window can hinder the capture of long-term strategic patterns in player moves. Furthermore, our models operate without an understanding of the actual game state or chess rules, meaning they are "oblivious" to the legality of moves and may occasionally suggest illegal moves, which inherently lowers prediction performance in practical applications.
Pathways for Enhanced Chess AI
Future research will aim to overcome the current limitations by exploring methods to capture the sequential nature of moves over longer contexts. This will provide a deeper contextual understanding, potentially revealing players' overall strategies and enabling more nuanced predictions. Specific areas include classifying openings or early-game strategies into distinct styles, such as aggressive or defensive, and developing tools to assist players across all skill levels in selecting openings that align with their preferred playing style. This continuous improvement will push towards more human-centric and adaptive chess AI.
Our AI-Assisted Move Prediction Workflow
The framework dynamically selects from skill-group specific language models to predict human chess moves, adapting to the player's demonstrated proficiency.
Significant Predictive Accuracy
Our framework achieves a substantial increase in accuracy for predicting human chess moves, demonstrating superior performance over traditional benchmarks by accounting for player variability.
39.1% Accuracy Improvement (Top-3 vs Benchmark)Accurate Skill Group Identification
The model selector effectively classifies player skill levels early in the game (16 half-moves), providing the foundation for tailored move predictions.
31.7% Early Game Skill Classification Accuracy| Feature | Traditional Chess Engines | Skill-Group n-gram Framework |
|---|---|---|
| Primary Goal | Calculate Optimal Moves | Predict Human Behavioral Patterns |
| Methodology | Deep Search, Reinforcement Learning, Position Eval | n-gram Language Models, Skill-Group Specificity |
| Focus | Strategic Correctness | Player Tendencies & Variability |
| Computational Efficiency | High for Deep Search | High for Real-time Analysis (n-gram) |
| Contextual Understanding | Game State & Rules | Move Sequences & Skill Levels (Limited to n-gram history) |
Roadmap: Towards Deeper Strategic Understanding
Addressing current limitations, our future research aims to integrate richer contextual understanding and move sequencing to identify broader player strategies and enhance adaptive learning.
The current n-gram models are limited by a short history, making them 'oblivious' to full game state and unable to identify illegal moves. Future work will focus on capturing the sequential nature of moves for greater contextual understanding, revealing players' overall strategies.
This could enable the classification of openings or early-game strategies into distinct styles, such as aggressive or defensive, and assist players across all skill levels in selecting openings that align with their preferred style of play.
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